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Rift Trials

Rift Trials are the endgame: timed, harder runs of the three dungeons that keep scaling up. /trials shows your key, this week’s modifiers, the weekly vault and your rating. /help trials has the short version.

  • Your first key (+2, a random dungeon) comes from your first Hard clear of any dungeon.
  • A key names a dungeon and a level. Start it at Orla, alone or with up to 3 others.
  • Keys are yours alone: one per player, never an item, can’t be traded.
  • Trials run on Hard with every boss mechanic.
  • Enemies are Level 40 + the key level, with 8% more health and damage for every level above +2.
  • Beat the clock. Each death adds 15 seconds.
Dungeon Timer
Sunken Crypt 20 minutes
Copper Depths 24 minutes
Pale Labyrinth 22 minutes
Result Your key
Within 60% of the timer +3, then moves to another dungeon
Within 80% of the timer +2, then moves
Within the timer +1, then moves
Over time, or abandoned −1 (never below +2)

The modifiers change every Monday. Higher keys add more:

Key level Modifiers
+2 Fortified (enemies, not bosses, have 20% more health and hit 20% harder) or Tyrannical (bosses have 30% more health and hit 15% harder)
+4 A second modifier from the list below
+7 A third modifier from the list below
+10 Rift-touched: rifts open during the run and drop a mini-boss. Kill it in time for a big bonus

The list:

  • Volatile: fallen enemies burst after a moment. Step away from the bodies. If several go off next to you at once, only one hurts you.
  • Bloodpool: fallen enemies leave a pool that heals other enemies standing in it. Pull them out.
  • Gusts: rift winds shove everyone around during fights. Mind the edges.
  • Withering: every hit you take stacks Withering: less healing for a while (up to 5 stacks).

At the end of every Trial: a set armour piece at Power 40 + the key level (up to 55 this season), plus Stardust, Cinders, Rift Shards and a better chance at a Riftforge mod than normal Hard.

Finish Trials during the week to fill next Monday’s vault. Pick one reward from it.

Trials finished in the week Choices next Monday
1 1
3 2
6 3

Vault gear is Power 42 + your best key that week.

Your best timed run in each dungeon gives you Trial Rating for the season. A leaderboard stands at the Delver’s Gate.

Rating Title
500 [Rift Challenger]
1,000 [Rift Conqueror]
1,500 [Rift Ascendant]
Season 1’s top player [Rift Champion S1]