v1.4.0 + v1.5.0: The Spire's guardian, backpacks and graves
21 October 2026
Two updates in one: the Cinder Colossus becomes the guardian of the Rift Spire (v1.4.0), and a big quality-of-life update with backpacks, graves, inventory tools, safe trading and random teleport in the mining world (v1.5.0). Details below.
v1.4.0 - the Guardian of the Spire
Section titled “v1.4.0 - the Guardian of the Spire”The Cinder Colossus now guards the Rift Spire. To enter the Spire you must prove your worth by helping defeat it once.
- No more Sunday fight. The Colossus can be challenged any time, day or night.
- How to challenge it: type
/boss cinder colossus(short forms:/boss colossusor/boss cinder), or talk to Kael at the Spire camp and press Challenge the Cinder Colossus. - What happens: the whole server sees “<name> is challenging the Cinder Colossus at the Spire Gate!”. Anyone can join within 2 minutes by typing the same command. Then the fight starts with everyone who is there.
- The Spire Gate: the fight now takes place before the gate of the Spire: the same floating arena, with rift crystals, a glowing rift gate and the Spire rising behind it.
/boss leavetakes you back to the lobby from the arena.- After a fight ends, the Colossus needs 1 minute to recover before the next challenge.
The Colossus fight (unchanged rules, for anyone new)
Section titled “The Colossus fight (unchanged rules, for anyone new)”- You keep your inventory in the arena. No PvP, no building.
- The fight lasts up to 15 minutes. Its health grows with the number of players in the arena when it starts.
- Phases: magma cube adds, then fire rings on the floor below 66% health (watch for the warning particles and step out), then meteor rain and an enrage below 33%.
- To count as a victor you must deal at least 5% of its damage.
Rewards
Section titled “Rewards”- Your first win each day: 300 Stardust, a Rare key, 200 season XP, the title [Colossus Slayer] and a 10% chance at the exotic Cinderbrand.
- Later wins the same day: the title, quest and Hunting Log credit and 50 season XP (no Stardust, key or exotic roll). The full reward comes back the next day.
- Your first ever win opens the Rift Spire for you. You’ll get a message telling you to go see Kael.
The statue and the sign
Section titled “The statue and the sign”- A statue of the Cinder Colossus now stands guard beside the Spire bridge (by Rook’s stall). Right-click it to open the boss menu.
- A floating sign just north of spawn points the way to the Spire.
New: /boss - the boss menu
Section titled “New: /boss - the boss menu”Type /boss (or press Fight a boss again at Kael) to open a menu of every boss you can fight:
- The Cinder Colossus is always on the list.
- Each Spire boss joins the list once you’ve beaten its floor in a real climb (beat floor 3 and the Broodmother appears, and so on).
- Pick a boss, then Fight alone or Fight with players nearby (players within 10 blocks who have also unlocked that boss get a 15-second invite).
- A rematch is just that one floor: same boss, same hazards, the same 5-minute limit. Win it and you’re back in the lobby after 10 seconds. Fall and the fight ends (you keep your items).
Rematch rewards
Section titled “Rematch rewards”- Counts for quests and the Hunting Log, just like the floor does in a climb (including Ilsa’s and Rook’s Spire quests).
- Your first win against each boss per day pays its floor number in Cinders (Floor 7 = 7 Cinders). This counts toward the normal 150-a-day Cinders limit.
- Rematches never give the climb rewards (first-clear Stardust, keys, titles, the daily climb bonus or a spot on the weekly board). Those still come only from climbing.
Commands in v1.4.0
Section titled “Commands in v1.4.0”/boss boss menu | /boss cinder colossus challenge or join | /boss leave back to the lobby | /spire your Spire progress
v1.5.0 - Backpacks, Graves and Inventory Tools
Section titled “v1.5.0 - Backpacks, Graves and Inventory Tools”Backpack - /backpack or /bp
- Personal storage you can open anywhere on Main. It’s kept on the server like an ender chest, so there’s no item to lose.
- Unlocks with 1 row once you finish Orin’s tour.
- Upgrade it with the Upgrade button (the chest at the bottom): 2 rows 1,500 Stardust, 3 rows 3,000, 4 rows 6,000, 5 rows 10,000 Stardust + 300 Cinders. 5 rows is the maximum.
- The Sort button (the hopper) tidies the backpack.
- Safe on death: your backpack is never dropped.
- Can’t be opened in the Rift Spire, the boss arena or during a duel.
Graves - /graves
- When you die in survival, the mining world or any of their Nethers or Ends, your items and XP go into a grave where you died: your head on a small marker named “<you>’s grave”.
- Died in the void, in lava or mid-air? The grave goes to your last safe spot instead.
- Right-click (Bedrock: tap) your grave to get everything back. Armour goes straight back on if the slot is free, the rest goes into your inventory and anything extra lands at your feet.
- Only you can open it for 30 minutes. After that anyone can. After 3 hours, whatever is left drops on the ground.
/graveslists your graves with their coordinates and time left.- No graves in the lobby, the Spire or the boss arena (you keep your inventory there), or on Anarchy.
Inventory tools
Section titled “Inventory tools”- Auto-refill (on by default): when a hotbar stack runs out (placing blocks, eating, throwing) or a tool breaks, the next matching stack or tool from your inventory moves into your hand.
/refillturns it off or back on. /sort- stacks and sorts your main inventory (your hotbar is left alone). Look at a chest you’re allowed to open and/sortsorts that chest instead./stash- puts items from your main inventory into chests and barrels within 6 blocks that already contain the same item. Only containers you may open; your hotbar, armour and off-hand are never touched. Logged like any other chest use.- Shulker peek - hold a shulker box in your main hand, sneak and right-click the air to open it without placing it. Changes are saved when you close it. The box can’t be moved or dropped while it’s open.
Safe trading - /trade <player>
- Sends a trade request (it expires after 60 seconds). The other player types
/trade accept(or/trade accept <name>if several people asked). Bedrock players get a button. - Each of you puts items on your side of the trade screen and sees the other’s offer. Both press Ready. The swap happens 3 seconds later.
- Any change to either offer un-readies both players, so nobody can swap an item at the last second.
- Closing the screen, logging out, changing worlds or dying cancels the trade and gives everyone their own items back.
- Needs 2 hours of play time (same as /pay). Not in the Spire, the boss arena or during a duel.
Getting around
Section titled “Getting around”/rtp- random teleport somewhere in the mining world (within its border). Only works in the mining world, so survival bases stay hidden. 10-minute cooldown.- The random-teleport pad at the mining hub no longer says “No safe spot found” when the teleport actually worked.
/lis a shortcut for/lobby.
Commands in v1.5.0
Section titled “Commands in v1.5.0”/backpack (/bp) | /graves | /sort | /stash | /refill | /trade <player> | /trade accept [player] | /rtp | /l
Good to know
Section titled “Good to know”- Everything in v1.5.0 works on Main (lobby, survival, mining and their Nethers and Ends). Anarchy is unchanged: no backpacks, graves or tools there.
- Found a bug or something that feels wrong? Tell an admin or post in Discord with what you did and where.
