v1.13.1
24 October 2026
Dungeon Entrances Fixed
Section titled “Dungeon Entrances Fixed”- You can now walk into the Sunken Crypt and the Copper Depths. A gap at the start trapped anyone who fell in, and the way down ended in a wall. Both are fixed.
- The Drowned King’s room: the ramps between the tiers are now solid all the way up, and you can step round the throne onto the walkway to the vault.
Dungeons and Rift Trials
Section titled “Dungeons and Rift Trials”- Lost connection mid-run? Log back in within 3 minutes and you’re put back with your group at the last checkpoint. If everyone drops, the run waits, so a bad connection no longer costs a Rift Key a level.
- The vault closes by itself 2 minutes after it opens (with a warning at 30 seconds). Anyone who hasn’t opened the chest still gets their share.
Know Before You Fight
Section titled “Know Before You Fight”- Menus show your Power against the enemy’s Level and what that does to your damage, in green, yellow or red: at Kael, in /boss, in Orla’s menus and on the Rift Trials page.
- The Cinder Colossus asks first if your gear is far below it, with tips on what to do first. You can still go anyway.
Orin’s Tour
Section titled “Orin’s Tour”- Still on the tour? You’ll get a short reminder when you join with what’s left and how to do it.
- Your first chest in survival claims the area around it, and sleeping in a bed inside your claim makes it your home.
