The lobby
The lobby is a floating plaza built round the World Tree, a giant oak. Every world and activity branches off it.
/lobby (or /l) brings you back here from anywhere on Main.

Lobby map. North is up; one grid square is 10 blocks.
Arriving
Section titled “Arriving”You arrive just south of the World Tree, facing it, under the FellasMC sign with the directions below it. Right in front of you are Orin (the new player tour and station services) and the bounty board.
The branches
Section titled “The branches”| Direction | What’s there |
|---|---|
| North | The Anarchy portal arch. The Wanderer waits in this area at weekends. |
| East | The Survival portal arch. |
| West | The Mining portal arch. |
| South | The loot boxes, at the end of the branch, behind you when you arrive. |
| North-east | The Rift Spire district: the tower and camp with Kael, the Cinder Colossus statue, the Riftforge (Brann Ashforge) and Ilsa’s Cinder stall. |
| North-west | The Delver’s Gate: Orla and the three dungeon arches. |
Walk into an arch to travel. The portals take you to that world’s spawn.
Around the tree
Section titled “Around the tree”- The four quest keepers, each in their own stall: Rook Blackvane, Vela Starwright, Brann Ironvein and Marigold Thatch. See The keepers.
- Leaderboards: most Stardust, most exotics, play time, quests, duels and login streak, plus the Spire board.
- A fountain and two gardens.
NPCs at a glance
Section titled “NPCs at a glance”| NPC | Where | What they do |
|---|---|---|
| Orin the Dockmaster | By the welcome board at spawn | The new player tour, “How things work”, station services (claim blocks, home slots) |
| Brann Ironvein, the Prospector | Keeper stall | Story and daily quests (mining), shop |
| Marigold Thatch, the Grower | Keeper stall | Story and daily quests (farming), shop |
| Rook Blackvane, the Warden of the Edge | Keeper stall | Story and daily quests (combat), shop, the Hunting Log |
| Vela Starwright, the Astronomer | Keeper stall | Story and daily quests (exploring), shop |
| Kael | Rift Spire camp | Climb the Rift Spire, challenge the Cinder Colossus, boss rematches |
| Ilsa Cindermark, the Spire Quartermaster | Off the Spire camp | Spire quests and the Cinder shop |
| Brann Ashforge, the Riftsmith | The Riftforge, off the Spire camp | Armour mods and masterworking |
| Orla Deepwatch, the Delver | The Delver’s Gate | Dungeons and Rift Trials |
| The Wanderer | North (Anarchy) area, weekends only | Two exotics each weekend, season contracts |
Wren Halloway, the Stablemaster, isn’t in the lobby: she has a ranch in Survival.
Talking to NPCs
Section titled “Talking to NPCs”Click an NPC and the camera glides in to face them, with what they say in a box along the bottom of your screen.
- W / S move between options, Space chooses (or skips ahead while they talk), Shift walks away.
- When you leave, the camera glides back to exactly where you were.
- Bedrock players get the same options in a pop-up window.
Over an NPC’s head, ? means they have a new quest for you, and ! means a step is ready: a reward to claim or items to hand in.
Rules in the lobby
Section titled “Rules in the lobby”You keep your inventory here, mobs don’t spawn, and nothing can be built or broken. Mounts can’t be ridden in the lobby, but companions follow you.
