Dungeon gear and sets
Dungeons drop two kinds of gear. Both are tradeable.
| Kind | Where it drops | Power | Stats |
|---|---|---|---|
| Delver’s gear (armour, swords, axes, bows, crossbows) | Along the way: as stages clear, and always from the mini-boss | The bottom of the difficulty’s range | 1 random stat |
| Set armour | Only from the vault chest at the end, one piece per player | Anywhere in the difficulty’s range | 3 random stats, counts toward the set bonus |
Drops roll inside the range, leaning 1 to 3 above your current Power, so every run can move you up. Leaving early or wiping keeps what you found on the way, but never set armour.
Power by difficulty
Section titled “Power by difficulty”| Difficulty | Set armour material | Power |
|---|---|---|
| Initiate (Sunken Crypt only) | Iron | 10-15 |
| Easy | Iron | 15-25 |
| Normal | Diamond | 25-35 |
| Hard | Netherite | 35-45 |
| Rift Trials | Netherite | 40 + key, up to 55 this season |
Set pieces from Normal and Hard come Riftforged (Masterwork 3, three mod slots), so mods and masterworking work on them straight away. See The Riftforge.
Item names are coloured by difficulty: green for Easy, aqua for Normal, light purple for Hard.
The sets
Section titled “The sets”Each set has its own armour trim and two bonuses, at 2 and 4 pieces worn.
| Set | Dungeon | Pieces | 2 pieces | 4 pieces |
|---|---|---|---|---|
| Tidebound | Sunken Crypt | Helm, Cuirass, Greaves, Treads | Your breath lasts much longer underwater | Tridents deal 15% more damage |
| Deepdelver | Copper Depths | Lamp-Helm, Harness, Breeches, Hobnails | Haste I underground and in dungeons | When you’re hit, a slam throws back enemies within 4 blocks (every 20 s; bosses stand firm) |
| Paleward | Pale Labyrinth | Hood, Mantle, Wraps, Steps | Night vision in the dark | A hit of 3 hearts or more gives you 2 hearts of absorption for 5 s (every 30 s) |
| Initiate’s | Sunken Crypt (Initiate) | Cap, Coat, Leggings, Boots | None | None |
Spare pieces
Section titled “Spare pieces”Dungeon gear can be traded with /trade, sold in a chest shop or kept in your backpack.
