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Your first steps

Orin the Dockmaster stands by the welcome board at lobby spawn. Talk to him (or type /guide).

The first time you talk to him you get a starter kit: a stone sword, pickaxe, axe and shovel, a golden shovel for claiming land, 16 torches and 8 cooked cod.

The tour has five steps. Do them in any order; they tick off by themselves.

  1. Go through the east arch to Survival.
  2. Claim land in Survival: place a chest (it claims the area around it), or use the golden shovel.
  3. Set a home inside your claim: /sethome, or sleep in a bed there.
  4. Visit the Mining world through the west arch.
  5. Accept a quest from one of the four keepers in the stalls round the World Tree.

When all five are done, go back to Orin and claim your reward: 250 Stardust, an Uncommon key, the [Arrival] title and the Lantern Owl companion. Finishing the tour also unlocks your backpack.

Still on the tour? You’ll get a short reminder when you join with what’s left.

/backpack or /bp opens personal storage that goes everywhere with you on Main and is never dropped when you die. It starts with one row; you can upgrade it to five. See Inventory tools.

If you want to… Go to
Build a base Survival and Claims and homes
Gather resources without wrecking your area The Mining world (resets every Sunday)
Follow a story The keepers and /quests
Get better gear fast The Delver’s Path: Orin sends you on to the dungeons
Fight bosses The Cinder Colossus, then the Rift Spire
Ride something big Mounts: Wren’s Ranch in Survival
No rules at all Anarchy (separate inventory)
  • Gear doesn’t break on Main. At 1 durability it stops working until you repair it. See Durability.
  • PvP on Main is only through /duel. Anarchy is the place for open PvP.
  • Your items are safe when you die in Survival and Mining: they go into a grave you can open for 30 minutes. See Graves.
  • /help lists help topics, and /help <topic> shows one.